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A 20-year-old gunman's shooting spree at a school in the northeastern United States this month has reinvigorated discussions about violence, prompting lawmakers to call for greater examination of brutality in video games.
But evidence does not suggest violence in games causes violence in life, says Virginia Tech's James Ivory, a professor in the university's department of communication who researches the effects of video games.
The agreement is pretty well universal among social scientists that there is not a clearly established link between actual violent crime and violent media usage, says Ivory.
He adds that it is possible, though debated, that exposure to violent video games could make a person think or respond more aggressively in the short term, or, in Ivory's words, might even make you potentially more of a jerk to somebody.
But, he emphasizes, temporary aggression and violent crime are worlds apart.
Graphic games are popular.
Eight of the 20 best-selling video games in 2011 contained intense violence, language or sexual content deemed suitable only for players 17 and older.
Criminal defense attorney Rene Sandler says she has represented clients who played violent shooter games, gaining points with each kill.
Violent video games are an enormous problem in this country, and violent video games have been at the core of violent behaviors after watching these video games or cumulatively playing games, Sandler says.
Video games differ from movies or other media because game players are active participants, not passive viewers.
People have argued that violent video games should influence you more because you're taking on the role of someone violent, explains Ivory.
本月一位20岁的枪手在美国东北部一所学校大开杀戒重新燃起了人们对于暴力的重新讨论,这促使立法者们呼吁提高对于电子游戏中暴力表现的检查力度。
但没有证据表明游戏中的暴力导致现实生活中的暴力流血事件,弗吉尼亚理工大学传播系研究电子游戏影响的詹姆斯・艾弗里说道。
社会科学家们之间对于实际暴力犯罪和暴力媒介使用没有明确的联系普遍达成一致。艾弗里说道。
他还补充道尽管存在争议,但的确是存在可能,接触暴力电子游戏可以使一个人在短期内更具侵略性的思考或反应,或者就像艾弗里说的甚至可能让你更潜在的反射给别人。
但是,他强调临时侵略性和暴力犯罪具有天壤之别。
图片游戏非常受欢迎。
而2011年20款最畅销的电子游戏中有8款被认为只适合17岁以上玩家游玩,这8款游戏就存在强烈的暴力,语言或性内容。
刑事辩护律师雷内・桑德勒表示她就曾代表过游玩暴力射击游戏,每杀死人就获得点数的客户。
暴力电子游戏在这个国家是一个相当严重的问题,而在观看这些或逐渐游玩后暴力电子游戏已经成为暴力行为的核心,桑德勒说道。
电子游戏与电影或其他媒体不同的原因是游戏玩家们是积极的参与者,而不是被动观众。
人们争论的是暴力电子游戏应该对你影响更多,因为你扮演是这一暴力的角色。艾弗里解释道。
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